

The good points are you never know what your next action will be as it up to what cards you pull. The X-COM style combat (turn-based on a grid layout with the inclusion of cards) makes for an interesting concept, but some of the decisions around it I just don’t agree with and I’m sure I won’t be alone in this. The very brief story text your character say seems well written, but there just isn’t enough of it to explain the surroundings. The graphics look OK not stunning, but nice for the sort of game that it is. But once you are on the map there are some positives to enjoy. You pick the class of your main guy who is always in the middle and then you have to move the menu on either side of your main character and then press the trigger buttons to select your squadmates. Even picking your squad before you launch is a faff and it’s just a sign of things to come. To the gameplay, and I have to say it’s very hit and miss, with more misses occurring.
#Warhammer 40000 space wolf plus
On the plus side, there are no microtransactions here.
#Warhammer 40000 space wolf upgrade
Then lastly is the Forge, where you can create and upgrade your team’s weapons and armour, right? Nope, it is a pack opening transaction screen where you spend accumulated points from the campaign and challenges on getting new cards or opening booster packs. It is not an easy process at all as the interface is so unclear. Once again nothing is explained here and just through sheer fiddling around I noticed you can swap and upgrade the cards from your 3 main decks. The collection is not an index of things you have interacted with but rather all the cards you have at your disposal. The armoury is where you can upgrade your main person in 3 different job specifications, which isn’t explained. I had to look at what each option in the menu was to figure out if I am missing something. So much of the menu is just pictures and barely any information of what they are, especially in the challenge section. Some options are obvious but it has all been executed quite badly and every menu feels really slow and sticky. Things are equally confusing when you reach the main menu – it really should have given you another tutorial about the menu as nothing gets explained. There is a brief text chat at the start of each mission but there seems to be a chunk of the storyline missing explaining who you are, why you are there and who betrayed you. You find and save other fellow Space Wolves as the campaign progresses but there is no information about who anyone is or what is going on. All I know is your main guy is called Valgard and the Space Wolves were betrayed by the Chaos Space Marines. Now I don’t know a massive amount about Warhammer, but there is a huge chunk of context missing in this game. When I first booted up the game I was thrown straight into a tutorial battle without any kind of intro. The story in this game is a bit of a mess considering it’s based in the lore of Warhammer. It has now been spruced up for the Xbox and so if you’re looking for a game with a big history and what I would consider X-COM style gameplay with card mechanics, then this might pique your interest. I didn’t realise this before I played but the game was originally released on mobile platforms in 2014. Developed and published by HeroCraft, Warhammer 40,000: Space Wolf is a new (re)release licensed by Games workshop.
